Contraction
1 week ago
"Pausing is the doorway to awakening.
"We pause not only with our body but also with our mind. And sometimes we can be attentive and sometimes we cannot, but that is all right, for the next moment always brings us the fresh possibility to pause and be present again. There are no steps to follow, there is no enlightenment to work toward - there is only the simplicity of relaxing into this very moment that is complete in itself. This naked moment is the only guide that we need to relax our mind. We need to trust this: in the midst of our daily life activities, the possibility to slow down, to stop, and then to appreciate naturally unfolds. For a fleeting moment we pause and note the sunlight on the sheets as we make the bed, note the warm sun on our cup as we sip tea, or note the fading light on the curtain as we enter the room. And we let out a breath or sigh. Pausing."
"To survive the craft, one must find the way to pause."
Wiki says: "In journalistic parlance, spiking refers to withholding a story from publication for reasons pertaining to its veracity (whether or not it conforms to the facts). Spiking is relatively rare and usually happens late in the editing process (after the assigning editor has signed off on it). It is only required when a simple edit or questioning the reporter or assigning editor cannot fix the problem.
Reasons for spiking include a clear bias (someone on an opposing side of an issue did not respond, despite the fact that said response is central to the story), a major hole (many, if not most, readers will have a question after reading the story) or a sudden change in events (three more people have died, but getting details from officials is impossible on deadline).
"In some cases, a story may be spiked if it is deemed to conflict with the commercial interests of the newspaper's publisher - if, for example, it concerns a company with whom the publisher has a close relationship. This is more likely at a local level, where small newspapers are dependent on advertising revenue from businesses such as estate agents and recruitment agencies.
"Stories are spiked for other reasons, but in any case, the decision is not taken lightly, as a valid, usually detailed explanation will be solicited by those further up the chain of command, often at the behest of the reporter."
If we deny our happiness, resist our satisfaction,
we lessen the importance of their deprivation.
We must risk delight. We can do without pleasure,
but not delight. Not enjoyment. We must have
the stubbornness to accept our gladness in the ruthless
furnace of this world. To make injustice the only
measure of our attention is to praise the Devil.
- Jack Gilbert
from A Brief For The Defense
A Japanese Crucifixion |
Wiki says: Trivial Pursuit is a board game in which progress is determined by a player's ability to answer general knowledge and popular culture questions. The game was created in 1979 in Montreal, Quebec, Canada, by Canadian Chris Haney, a photo editor for Montreal's The Gazette and Scott Abbott, a sports editor for The Canadian Press. After finding pieces of their Scrabble game missing, they decided to create their own game. With the help of John Haney and Ed Werner, they completed development of the game, which was released in 1982.
In North America, the game's popularity peaked in 1984, a year in which over 20 million games were sold. The rights to the game were initially licensed to Selchow and Righter in 1982, then to Parker Brothers (now part of Hasbro) in 1988, after initially being turned down by the Virgin Group; in 2008, Hasbro bought out the rights in full, for US$80 million. As of 2004, nearly 88 million games had been sold in 26 countries and 17 languages. Northern Plastics of Elroy, Wisconsin produced 30,000,000 games between 1983 and 1985. An online version of Trivial Pursuit was launched in September, 2003.